- Crucible of Courage
(CWTS)
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- Crucible of Courage introduces Richard Bergs
long-awaited Civil War Tactical System (CWTS
and, yes, you can say it acronymically as QUITS)
is finally available for preorder! CWTS is a company-level American
Civil War game system, at 25 yards per hex, designed by Richard
when MMP asked him to create a SQUAD LEADER type ACW game.
- The heart of the CWTS system is in commanding the
companies, issuing orders actively (not reactively), and determining
what your units actually do when given orders. Do they follow
their commanders? Can they even hear them? Is there too much
smoke? Do they form line of battle, or do they fall prone? Do
they Hold and Volley Fire, or do they recklessly Charge? Can
you get your men to do what you want them to do?
- Crucible of Courage emphasizes the limits of command,
training, and discipline, all in the light of what soldiers will
do despite what their leaders want. Yes, all the weapons are
present, including artillery, but the fun is in getting your
men to use them in the most effective way. See why most Civil
War combat was close-range firefights
or maybe you can
find a way to change that!
- Crucible of Courage includes five scenarios, all
historical battles with their own maps and counters for the actual
units, each a different view on the tactical details of the American
Civil War.
- Crucible of Courage scenarios:
- # 1st Manassas (Virginia, July 21, 1861, the opening
moments of the battle, Burnsides 2nd RI vs The Louisiana
Tigers)
# Athens (Missouri, August 5, 1861, local militia, street-fighting,
and hollowed logs as cannon)
# James Island (SC, June 3, 1862, the Unions initial attempt
to attack Charleston by land)
# South Mountain (Maryland, September 14, 1862; two Ohio regiments
run into Garlands NC troops, hidden in the deep woods of
this steep mountain
# James Island, (SC, July 16 1863, the 54th Massachusetts Colored
Regiment gets its baptism under fire
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- Crucible of Courage is designed for quick learning
and easy play, a system that has almost unlimited possibilities.
Game rules are short, but there are lots of charts and tables
to cover every aspect of battle at this micro level. Playing
time is 2 hours for any scenario.
- The original version of the system, published (by
BSO games) as Louisiana Tigers, was awarded Best DTP Game of
2004. In the words of legendary game designer, Dave Powell, in
reacting to the Crucible scenario on Manassas, "Ever have
one of those 'so good I wish I designed it' moments?"
- # Crucible of Courage contents: 4 22"x17"
mapsheets
# 2 countersheets
# Rulebook
# Scenario book
# 4 player aid cards
# 2 dice
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- # Crucible of Courage creative team: Designer: Richard
H. Berg
# Developer: Bill Ramsay
# Map and counter artwork: Nicolas Eskubi
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- Check back for more sneak peeks! Artwork shown is
preproduction and may change during production. MMP will make
every attempt to use the most current artwork preorder illustrations.
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