Allies 3rd Quarter 1939
General Information: A ”(B)” means the unit appears flipped on its backside.

Initiative: Axis
Weather: Dice roll 5, good weather
Reinforcements for 3/39 are allready included.

 France:

France
The units marked “V” or “F” may be set up and produced just like any other French units.

Maginot: 		3 x Inf 3, 1 x Inf 2 
Paris: 		1 x Air 2, 1 x Arm 4, 1 x Inf 3
Normandy: 	1 x Inf 2
Vichy: 		1 x Inf 3
Ligurian Sea:	1 x TF 4, 2 x  Conv	
Bay of Biscay:	1 x  Conv, 1 x Sub (1) (B)
Algeria:		1 x Inf 3
Railcapacity 1

Verstärkungen:
4/39:		1 x  HQ Georges
1/40:		1 x Arm 3
2/40:		1 x Conv, 1 x TF 4

 USSR:

Europa Map:

Orange printed Troops: 

White Russia: 	1 x Inf 2, 1 x Arm 1(B)
Kiev:		1 x Inf 1(B), 1 x Arm 2, 1 x Air 1
Pripiet: 		1 x Inf 1(B)
Odessa: 		1 x Inf 1(B), 1 x Arm 2
Moscow: 		1 x Air 1
Ural: 		1 x Air 1

Red printed Troops: 
 
Leningrad:	1 x Inf 3
Trans Caucasus:	1 x Inf 3
Moscow: 		1 x Inf 3
Finnish Sea: 	1 x Conv, 1 x TF 2 (B of TF 3)
Black Sea: 	1 x TF 2

Reinforcements:
2/40:	1 x HQ Konev
4/41: 	1 x HQ Zukov, 5 x Inf 4 (G) 

The USSR has to produce all its orange printed Troops first. All orange printed Tropps in the game must be either on map or in production. Direcly after this condition is met the USSR is allowed to build red printed Troops. Orange printed units eliminated in combat before that condition is met must be rebuilt. Orange printed units flipped to their backside may be left unrepaired. 

 British Empire:

All units are British unless otherwise specified

Indian Ocean:	1 x Conv
England:		1 x Inf 3, 1 x Inf 2, 1 x Air 2
Alexandria:	1 x Arm 4 
Levantianian Sea:  	1 x Conv
South Africa:	1 x Inf 2 (SA) (B of Inf3)
Gibraltar:		1 x Inf 2 
Gibraltar Street:	1 x TF 2, 1 x Conv
Skandinavian Sea: 	1 x Conv,  1 x TF 3    
North Sea: 	1 x TF 4, 1 x Conv
Railcapacity 1

Reinforcements:
1/40:	1 x HQ Gort	
2/40: 	1 x TF 3
3/42:	1 x HQ Monty 

 USA:

USA (East):  		1 x Inf 2, 1 x Air 2	
American East coast:	2 x Conv, 1 x TF 3

The USA cannot move any ships with the exception of Convoys until the USA is at war.
Railcapacity 0

Reinforcements:
4/42:	1 x HQ Eisenhower

The US production is 4
The US production is 0
The USA  joins the war in 4/1941 historically. The British Empire cannot produce units marked: ”A”, or ”I”.

Design note: No other production limits needed, for production potential is lower.
Poland:

Western Poland: 	1 x Inf 3, 5 x Inf 2, 1 x Air 2

Note: The forces of any country mentioned hereafter are not set up now. They will be set up after they enter the war.

Neutrals

in alphabetical order

Arabia (ARA):	1 x Inf 2

BNL:		1x Inf 3, 1 x Inf 2, 1 x Air 1

Greece (GR):	1 x Inf 3, 2 x Inf 2

Iraq (Irak):	1 x Inf 3

Ireland (IRL):	1 x Inf 2

Norway (NOR):	1 x INF 2

Iran (PER):	1 x Inf 2

Portugal (P):	1 x Inf 2

Sweden (SW):	1 x Inf 4, 1 x Inf 3, 1 x Inf 2, 1 x Air 3

Spain (S):

Northern Spain:	2 x Inf 3, 1 x Air 2
Southern Spain:	2 x Inf 2, 1 x Arm 2

Turkey (T):

Western Turkey:	2 x Inf 3
Eastern Turkey:	2 x Inf 2 1 x Air 2

Yugoslavia (YU):	1 x Inf 3. 4 x Inf 2, 1 x Air 1

Political Situation
Germany is at war with France, British Empire and Poland.

All other Nations are neutral to each other.

Initial Production 

Germany 17, Italy 6, France 10, BE 13 (includes Canada (west)), USA 21, USSR 9 (peace) 34 (war)
The US production is 4 (basic game)
The US production is 0 (advanced game)
The USA  joins the war in 4/1941 historically.
The BE production increases to 20 after the fall of France. It decreases again to 13 After 4/41 (Japanese war entry).

Remove the following cards:
Kamikaze, Japanese Navy, Japan USSR Peace, Naval Surprise,
Coup in Afghanistan, Coup in Siam, Japan Gains BNL Production, 
USA may build Chinese aircraft, Increase US production,
Embargo no USA Production to Japan, BNL Embargo, Japanese Defense Perimeter, Japan declares National War on China, Japan occupies Indochine. 
14 Cards total. 

Time Table:

Ignore any events affecting  the Pacific Map only.

Special Rules for one Map Scenarios

Victory:

Axis: Conquer any 2 of France, USSR, BE (without Canada)

Allies: Conquer both Germany and Italy

Economic:
Axis: 54 BP
Allies: 80 BP

Axis 3rd Quater 1939

General Information: A (B) means the unit appears flipped on its backside.

Initiative: Axis
Weather: Dice roll 5, good weather
Reinforcements for 3/39 are allready included.

 Germany:

Western Germany:	1 x Inf 2
Bavaria: 		1 x Inf 3, 1 x Inf 2
Prussia:		2 x Inf 4, 2 x Inf 3, 1 x Arm 5, 1 x HQ Guderian, 				1 x Air 4 
Austria: 		1 x Inf 4, 1 x Inf 3, 1 x Arm 4, 1 x Air 3
Skagerrak:	1 x TF 2 (B of TF4), 1 x Sub 2, 2 x Conv
Railcapacity 2

Reinforcements:
1/40:	1 x Inf 3, 1 x Air 4
2/40:	1 x TF 2 (B of TF 3), 1 x Arm 5
1/41:	1 x HQ Rommel
2/42:	1 x HQ Manstein

 Germany has achieved Research Level 3 

 Italy:  

Abessinia: 	1 x Inf 1 (B)
Tripolitania:	2 x Inf 2
Albania: 		1 x Inf 1 (B)
Northern Italy:	1 x Inf 3, 1 x Inf 2
Southern Italy:	1 x Inf 2, 1 x Air 2
Adria:		3 x Conv, 1 x Sub 1 (B)
Ionian sea:	1 x TF 4 , 1 x TF 3
Railcapacity 1

Reinforcements:
2/40:	1 x TF 2, 1 x HQ Graziani

39 Scenario:

Political Situation
Germany is at war with France, British Empire and Poland.
All other Nations are neutral to each other.

Axis Minors:
Axis minors are set up when war between Germany and USSR begins.
 (In the Advanced game they maybe declared into war by cards before this date)

Finland:		1 x Inf 3, 1 x Inf 2, 1 x Air 2
Romania:	2 x Inf 2, 1 x Air 1
Hungary:		1 x Inf 2, 1 x Air 1
Bulgaria:		1 x Inf 2, 1 x Air 1

Initial Production 

Germany 17, Italy 6

Remove the following cards:

Kamikaze, Japanese Navy, Japan USSR Peace, Naval Surprise,
Coup in Afghanistan, Coup in Siam, Japan Gains BNL Production, 
USA may build Chinese aircraft, Increase US production,
Embargo no USA Production to Japan, BNL Embargo, Japanese Defense Perimeter, Japan declares National War on China, Japan occupies Indochine. 
14 Cards total. 

Historical Option:

Players may agree to change starting positions of land units into areas that have a land connection. Ships may be placed in any sea zones adjacent to its own countries. If the latter rule is used the Allies have to set up first.

Note: The forces of any country not mentioned here are not set up now. They will be set up after they enter the war.

Special Rules for one Map Scenarios

Victory:

Axis: Conquer any 2 of France, USSR, BE (without Canada)

Allies: Conquer both Germany and Italy

Economic:
Axis: 54 BP
Allies: 80 BP