|
Bismarck: Commerce Raiding
in the North Atlantic
If theres one ship every naval wargamer knows, its
the German battleship Bismarck. Forty thousand tons of menace,
unleashed into the North Atlantic in the spring of 1941 to wreak
havoc on Allied shipping.

The games namesake
The British Home Fleet
tried to stop her, but Bismarcks guns ripped apart the
battle cruiser Hood. The pride of the Royal Navy went to the
bottom of the Denmark Strait southwest of Iceland and Bismarck
disappeared into the fog. But HMS Prince of Wales had managed
to hit Bismarck below the water line, and she left behind her
a slick of fuel oil. The British Home Fleet relentlessly tracked
the German warship, and she finally sank beneath a hail of gunfire.
Bismarck: Commerce Raiding
in the North Atlantic is the latest installment in the Second
World War at Sea series, and the one wargamers have demanded
since the series debuted. The game covers the famous hunt for
the Bismarck, but also all of the other German commerce raids
into the Atlantic between the fall of 1939 and the summer of
1941. The breakout of the battle cruisers Scharnhorst and Gneisenau
is here, the raids of the cruisers Admiral Hipper and Scheer,
and much more. Like all games in the series, this one is packed
with scenarios.

The Royal Navys King
George V
The German player is trying
to sneak past the British picket lines, and then seek out and
destroy the vital convoys that bring troops, food and supplies
from the rest of the world to Britain. The British player has
vastly superior forces, but the Atlantic is a huge place. Theres
plenty of open ocean in which a German raider can hide. When
more than one of them is loose, the task facing the Royal Navy
is even more daunting.
The Germans receive all
the raiders that entered the North Atlantic, famous ships like
Prinz Eugen, but also some that could have but did not, like
the battleship Tirpitz and the aircraft carrier Graf Zeppelin.
The Royal Navy contingent is very large, and theres also
a large part of the United States Navy involved. Though the Americans
did not fight the Germans, on more than one occasion American
task forces joined the hunt for German raiders with orders to
engage them if located, even though the two nations were not
yet at war. There are several French ships involved, and the
proud Polish destroyer Piorun as well.
If the Germans are operating
close to land, they do have formidable air support available,
though this appears in a semi-random fashion similar to Bomb
Alley. But the real prizes are found far from land, where the
ships are on their own. Submarines play a much larger part in
this game than in previous titles in the series as well.
The game has one of the
larger operational maps in the series; the North Atlantic is
a big and empty place. There are two 34x22-inch maps, covering
the area from north of Iceland south to the latitude of Spain.
The tactical map is a generic blue field of hexagons, used to
resolve surface combat. There, ships maneuver and fight using
their gunnery and torpedo factors. Each player rolls a number
of dice according to the ships capabilities, hitting on
a result of 6. Gunnery and torpedo damage tables give the results:
ships can suffer damage to engines, hull or armament.
Air attacks are resolved
in similar fashion. The combat systems yield results rapidly
but in a historically accurate fashion, giving a good balance
of fun and insight. |