Bataan!
"We're the
battling bastards of Bataan,
No mama, no papa, no Uncle Sam,
No aunts, no uncles, no cousins, no nieces,
No pills, no planes, no artillery pieces
And nobody gives a damn."
- Frank Hewlett,
United Press, 1942
Bataan! is a two-player
operational level game of this WW II Pacific theater campaign,
January through April 1942. It presents a fascinating contest
of two mismatched armies on a subject our hobby has not gamed
often. The US/Filipino defense, embattled, isolated and led initially
by Gen. Douglas MacArthur, for three months held off a numerically
inferior but well-equipped and very aggressive Japanese force
led by General Masaharu Homma. While the US and Filipino forces
can be said to have won most of the first contests: the Abucay
Line, the Battle of the Points and the Battle of the Pockets,
it would be the final contest that decided the issue. Only because
of continued complete isolation would the US lose that final
battle in April 1942. And yet it was that heroic defense of sublime
courage that helped motivate the US to endure the reverses of
the war and persevere to a complete victory. It was "Why
We Fight."
COMPONENTS
# 1 map, using
19mm hexes, at a scale of 1.2 km to the hex
# 362 5/8 inch counters
# Rule book with historical notes
# Set up cards for five scenarios
THE GAME
On the game board
Japanese units move swiftly to out flank and pry the US/Filipino
units out of their fortifications and yet the Americans can come
out and fight successfully in any scenario, particularly when
the crack Philippine Scouts are in the lead. From time to time
a player may lead with his armor and this was the one battle
of the war where the lowly US Stuart tank was the superior tank!
The three early scenarios, which include a learning scenario,
play to a conclusion in one sitting and can go either way. They
feature a surprising amount of movement for a mostly jungle warfare
game and rely on sound military tactics. Only the fourth scenario,
the last battle, is a true set-piece action. The Japanese planned
it that way and yet even the outcome of that battle was not pre-ordained.
All scenarios are tied together by a campaign scenario where
both players contend with supply and disease to field the best
force possible for the final offensive.
Bataan! employs
a variation of the popular game system found in Vance von Borries'
earlier game, Roads to Leningrad. Generally, each division is
one formation and each formation activates individually for movement
and combat. Players alternate the activations until all formations
have had their turn. Most Japanese formations get two activations,
thereby recreating their élan and motivation for taking
an offensive role. Units are shown mostly at battalion scale,
or half battalion for most of the Japanese, and include an efficiency
rating for comparison in combat and other game functions.
SPECIAL FEATURES
Each turn both
players draw Special Events, such as Tokyo Rose, Guerrilla Raid,
extra supplies, submarines, snipers, collaborators, Medal of
Honor winners, the Japanese observation balloon, or the US "mile-long
convoy" that every American on Bataan dreamed of to be his
salvation. Period flavor abounds here with special rules for
tanks, air units, naval units that include a US PT boat unit,
blockade runners, Corregidor effects, amphibious invasion, and
more. Combined with the special essays included with the game
you should come away with a full understanding of the desperate
battle fought on Bataan.
Designer: Vance
von Borries
Developer: Mark Guttag
Retail Price: 49,00 € |
Max. Discount Price: 36,75 € (P500) |
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Preis inkl. MwSt, zzgl. Porto in Abhängigkeit von Bestellmenge und Versandadresse. (This sentence must be here for reasons of german bureaucracy.)
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