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A Great Battles of History
Module for Alesia
Julius Caesar and his Gallic Legions versus the Arverni and other
tribes of Gaul, under Vercingetorix. 52 BC.
For those of you who cant
stand someone who wins all the time, here is an opportunity to
game one of Julius Caesars rare losses. The Battle of Gergovia
was Caesar's failed attempt to wipe out the threat of a large
Gallic uprising by isolating and defeating a gathering of the
Arverni, plus several other Gallic contingents, under their new
chieftain, Vercingetorix.
The Arverni had taken a
defensive position in the hill fortress oppidum of Gergovia,
a position somewhat similar to (but much smaller than) that that
they would take at Alesia but, given the surrounding terrain,
a bit more difficult to take.
In a series of short battles
that took place mostly below the walls of the oppidum, and probably
helped by a topless show from the Gergovian women (really!!),
the Gauls managed to drive off the Romans, inflicting on Caesar
his only serious loss in his 8 year campaign.
The Gergovia module comes
with its own map but uses, mostly, counters from Alesia, along
with a few extra tribesmen counters. And while it uses Alesia
rules, it is not a siege assault (for the most part), but a rather
disconnected series of attacks, feints and mistakes. The terrain
is not overly conducive to linear combat, the approach to Gergovia
being fairly steep and somewhat rocky, but Caesar, Roman that
he is, has already built two camps and a sunken trench for easy
movement.
And remember some of the
more (in)famous counters/mechanics in the GBoH series, such as
those flaming pigs? Well, were going to work in those shameless
Gergovian babes, as their R-rated show did have an effect on
the Roman troops (most of whom had obviously been too long at
the wars).
Gergovia is a tough game
for either side, as the options and possible strategies are multiple.
Designed by GBoHs
own Caesar (Julius, not Sid), Richard Berg and Developed by his
House Labienus, Al Ray,
Gergovia contains one full
map,
one small sheet of counters,
and all rules needed for
the battle.
Designed by Richard Berg
Developed by Alan Ray |