- Baron's War
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Barons' War covers the two major
battles of Simon de Montefort - Lewes and Evesham., providing
a new take on a rarely covered period of English history. Interestingly,
these battles take place in a unique period of English military
history when the long bow had not gained its predominance on
the English battlefield and cavalry was still the most lethal
weapon in the medieval English arsenal. These two battles are
the bookends of Simon's brief period as the power broker of England.
Lewes takes place in 1264 and pits Simon with the support from
many of the prominent barons against Henry III and his royalist
faction. His victory and imprisonment of Henry made him king
in all but name The second battle, Evesham, takes place one year
later and finds Simon in a weakened condition facing the much
more dangerous Prince Edward and the treachery of his own barons.
It would be Simon's last battle.
- The system for Barons' War provides
a unique simulation of 13th century warfare by focusing on the
essential factors of that period's combat. With 12 pages of rules
and commentary, the game plays fast and furiously. The use of
Command Chits is unlike that in most wargames. Each player must
preplan the orders for his Battles with the use of Command Points.
This system has built-in limitations on leaders and troops, fog
of war, and the chaos of the medieval battlefield. More importantly,
it does this by employing a simple, elegant mechanic, allowing
players to focus on the game and not struggle with the rulebook.
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- The game turn is also unique being
an interactive system where players must commit the orders of
their Battles to seize the initiative and go on the attack, or
hold back waiting on the defense. With the use of Command Chits,
players must time when to commit to action the plans that they
have made for the engagement. Should things go badly, players
will be forced to make the difficult choice of when to change
their plans to react to the current situation and how to do it.
On top of this are rules which cover the impetuous attacks to
which cavalry of the period were prone. Cavalry is rated for
Charge Reaction (sort of a ticking time bomb for the player when
it comes to following a plan and keeping discipline), and often
the movement of enemy troops will trigger mad charges for glory.
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- Rules are also included for individual
unit morale, battle morale, cohesion, ranged fire, melee, and
leadership, including special rules for Prince Edward and his
Battle. Each battle has a historical scenario and "what
if" scenario. Games are fast paced and playable in under
3 hours. The Command System gives each scenario good replayability
- Components:
Rules and commentary
280 counters and markers
Two 17" x 22" maps
Player's Aids
Dice
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Retail Price: 42,00 € |
Max. Discount Price: 33,60 € |
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Preis inkl. MwSt, zzgl. Porto in Abhängigkeit von Bestellmenge und Versandadresse. (This sentence must be here for reasons of german bureaucracy.)
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